How can we use these description to add flavor to our game?
Lets collect possible cases which could alter our potions:
- There is only ONE true recipe for a potion. All healing potions in your world would be of the same physical appearance.
- There are several recipes for the same potion. This would mean that healing potions can be either red, blue, green or whatever. Might be that every alchemist has his own recipe to produce potions.
- Potions could have different strength based on their recipe. Could someone brew a strong and a weak version of a potion? For D&D 3.5 where potions may base on the spell effect the potions strength might be related to the experience of the creator. Is it possible to identify the strength of a potion?
- Related to the above case: Potions could exhibit side effect based on their recipe.
- Does the origin of the potions effect matter? Does a divine potion looks different from a alchemist one? Possible general cases here might be: divine, magic (wizards and witches?), alchemy, herb based?
On the other side I like the idea that my players could start as novice alchemist and learn during gameplay which kind of potion they found.
Which options should be included to make up an interesting system but keep the amount of book keeping to a minimum?
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